The ancients have also overlooked the worst muse of all. She's the Anti-Muse. Her job is to sabotage creativity. A stern guardian at the threshold of ideas. She won't even let you have a peek at the bad ideas.
I've been working on my Flash cartoon. I've blocked most of it and have done a lot of the rough animation. I saved the musical bridge of the song for last. My characters would spend it in a fun house were all sorts of cartoon craziness would happen. Anything could happen! It would be so fun!
Then it was time to start the funhouse sequence. I was stumped.
My inner dialog played like this.
Namo2:It's a fun house. Have weird things happen.
Namo2:You know all about Laff-in-the-Darks. Have corny stuff jumping out at them. Or make it a walk through with goofy floors.
Namo1:I'm drawing blanks. Can't think of a thing.
Namo2:Oh for crying out loud. Have anything jump out at them. Have office supplies jump out at them. Have junk mail and pop up windows chasing them around. Send a giant rolling cheeseball after 'em.
Namo1:Arrg!! "Fun House" is too broad. Now if it were "Fun House" + Pickles, say, I'd have more to work with. They'd ride pickle mobiles with picklechip wheels. There'd be a volcanoes spewing condiments. A relish monster. Pickled artichoke forests! Flying peperoncini!
Namo2: That's nice, but it's not Funhouse + Pickles.
(Loop back to the top of the dialog to continue conversation)Anyone know how to make the Anti-Muse go away?