Monday, January 21, 2008

Wave In





This began as an exercise based on page 233 of The Animator's Survival Kit, where it showed how to get a fluid look when animating jointed objects. The trick is something like cracking the joints like a whip, where the base (here, the upper arm) moves first, followed by its secondary parts. I suspect dancers use a similar trick to achieve fluid movement.
I gave the guy one "whip" arm and one stiff arm to highlight the difference.
Of course I had to get a little silly.

5 comments:

Linda Davick said...

This is really interesting! What a great tip.
But you should see how your blog in general looks now when it appears––totally captivating.

Namowal (Jennifer Bourne) said...

Thanks Linda.
I never thought I'd see anything I did described as "totally captivating". You made my day. :)

Sally said...

That's amazing. It is really HARD to make Flash jointed animation look so fluid. Makes me want to buy the book.

On the project I'm working on now, I started trying to build a library to switch out symbols, but have kind of abandoned that because they're tricky to work with, especially to get the kind of motion you're creating. great work.

Anonymous said...

Jenn - fantastic! I love your blog and I thought it was only a matter of time before you animated your characters. Just amazing and inspiring!
Bill

Namowal (Jennifer Bourne) said...

Thanks, Sally.
That book has really helped me when it comes to timing (and how to make stuff look fluid).
I know what you mean about swapping symbols. When it works, it's great, but I've run into problems too. Sometimes they won't swap. Or they will swap but there's an offset.
Thanks for visiting and commenting, Bill. I appreciate it!